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The Husk is a Specimen in the Killing Floor games that is equipped with a powerful flame cannon. It fires a flammable ranged attack that pierces armor and deals continuous damage to those hit by it. The Husk also has a slightly weaker melee attack.

In most games it is the only regular enemy with a long-range attack.

In Killing Floor 2 the Husk has gained a self-detonating attack where it blows itself up causing area effect damage. It will only attempt this when it is low on health and near a player.

Additionally, on higher Difficulties it can also use its cannon to spray a jet of flame back and forth in front of it, dealing massive damage. It can also set the ground on fire.

Damaging its backpack can cause it to explode, killing the Husk and damaging nearby zeds (but not players).

It does not take a noticeable amount of extra damage to the head (but will still lose the ability to attack if decapitated), but takes 50% more damage to it's backpack. However, shots to its cannon deal 50% less damage.

In Killing Floor 2, they have a chance to have their spawn replaced by an E.D.A.R. instead. This chance varies per Difficulty:

  • Normal: 8%
  • Hard: 10%
  • Suicidal: 15%
  • Hell on Earth: 21%

In Killing Floor: Incursion, they appear as the Boss of the Paris stage.

Its weapon is available to the Firebug perk in most games, as the Husk Fireball Launcher or Husk Cannon.

Background[]

The Husk was the effort of Horzine to create a cybernetic soldier most shown in its eyes (being a cybernetic glowing aiming computer.) The Husk uses a ranged weapon, being a flame-based launcher originally wielded with its arms before it was shown that Husks were terrible at using the launcher and caused Horzine to simply remove the right arm of the Husk and replacing it with the launcher.

The Husk is not acting on instinct but rather programming, like a computer the Husk uses a simple routine of: See enemy, aim, shoot. And due to this Horzine believed that the Husks were too dull to be used as a weapon and problems in the code caused Husks to sometimes shoot non-enemies when there was no one else around.

Killing Floor 2 Weaknesses and Resistances[]

Weak Against:

  • Microwave (+15% Damage)

Strong Against:

  • Bludgeon (-15% Damage)
  • Handguns (-15% Damage, does not apply to 9mm Pistols or 1858 Revolvers)
  • Explosives (-25% Damage)
  • Slashing (-25% Damage)
  • SMGs (-25% Damage)
  • Toxic (-25% Damage)
  • Rifles (-30% Damage)
  • Assault Rifles (-40% Damage)
  • Fire (-50% Damage)
  • Piercing (-50% Damage)

Seasonal Variations[]

Killing Floor

  • Summer Sideshow: The Amazing Mechanical Man.
  • Halloween Sideshow: The Amazing Mechanical Man with a jack-o-lantern paint scheme.
  • Hillbilly Horror: Hillbilly zombie with a firework cannon named Brother Sparky.
  • Twisted Christmas: Semi-melted Snowman with flaming snowball projectiles.

Killing Floor 2

  • Summer Sideshow: Dr. Infernum.
  • Halloween Horrors: Flaming skeletal knight.
  • Twisted Christmas: Burning Snowman.

Trivia[]

  • The Husk speaks in a robotic voice as a result of its cybernetic enhancements. Regardless, it may still laugh when it is aiming at an enemy.
  • A render of the Husk appears on several key marketing images for Killing Floor 1.

Gallery[]

Killing Floor

Killing Floor 2

References[]

Navigation[]

KILLING FLOOR MOD
KILLING FLOOR

KILLING FLOOR: CALAMITY
KILLING FLOOR 2

KILLING FLOOR: INCURSION
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