The Fleshpound is the most powerful specimen outside of the Patriarch. It has spiked gauntlets that spin and shred whatever they come in contact with. It gets enraged when it takes a certain amount of damage. When enraged, the Fleshpound will give out a loud roar, spin up its gauntlets, and charge towards players.
The Fleshpound will not stop at any point while charging, and it is possible for it to hit multiple specimens while running. It moves slightly faster than a walking gorefast before it is enraged and it can run faster than any survivor while agitated. The metal plate on its chest emits light and shows whether or not the Fleshpound is enraged, as shown in the photos on the right. The Fleshpound can be dangerous while in a large group of other specimens, but can be brought down with ease when alone,
Strategies to Defeat:
- Make sure to use very powerful and BIG WEAPONS! Using small weapons only enrages it, and that is not good if all the survivors all together in a little bundle and they are not as damaging.
- If possible, use fast, spread, damaging weapons, like the Flamethrower or Bile Thrower (DLC Weapon).
- If a Sharpshooter or Commando, always aim for the head, that is where the most critical damage can be inflicted upon the Fleshpound.
- At any point you are out of ammo when confronting an enraged Fleshpound, just run! Eventually, the adrenaline in the specimen will diminish and go back to its normal speed.
- High tier shotguns, especially the AA12 Shotgun, can subdue a fleshpound with relative ease. However, this can be quite risky, even on lower difficulties, as it may require 2 full magazines of the AA12 to kill a lone Fleshpound.
- If a fleshpound is spotted, try to gain distance and when at a suitable range, use a M14 EBR if possible.
- Using the hunting shotgun is also useful because it can do a lot of damage to the Fleshpound up-close using the alt-fire whilst crouched and looking up at the Fleshpound.
- Within Killing Floor 2, using the Hunting Shotgun is also useful when using the alt-fire whilst jumping mainly due to the fact that it does a load of damage to the Fleshpound and it gets the player out of the area due to the blow-back of the weapon.
- A Fleshpound was responsible for the Zed outbreak as the Fleshpounds are constantly pumped with adrenaline and muscle growth stimulants he is in a constant state of rage, countering this Horzine gave the Fleshpounds anti-deppresants through their chest core but one Fleshpound became prematurely angry and broke out of his restraints and killed ever Horzine employee in the area and releasing every Zed there.