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Game Length is a modifier you can set along with Game Mode and Difficulty to customize your Killing Floor experience one a map. It is only available for Survival Mode.

Killing Floor 2 introduced an Endless Mode which goes on forever and does not use the Game Length setting.

Short

A short game will have you face off against four waves of Specimen before fighting a Boss. There is a noticeable jump in difficulty in between each wave.

In a Short match in the first Killing Floor, the enemy breakdown will be like this:

The amount of enemies increases each wave as well. Later games follow a similar progression.

Medium

A medium game will increase the amount of waves before the boss to seven. The increase in difficulty between each wave becomes more gradual.

In a Medium match in the first Killing Floor, the enemy breakdown will be like this:

  • Wave 1: Just Clots, Gorefasts, and Bloats
  • Wave 2: Everything but Sirens, Scrakes, and Fleshpounds
  • Wave 3: Everything but Scrakes and Fleshpounds
  • Wave 4: Everything but Fleshpounds
  • Wave 5: Everything
  • Wave 6: Everything
  • Wave 7: Everything

The amount of enemies increases each wave as well. Later games follow a similar progression.

Long

A long game requires you to finish ten waves of enemies before facing the boss. The increase in difficulty between waves is the most gradual with this length, but it obviously also takes the longest.

Some achievements in the first Killing Floor require you to complete a long game on the map in order to qualify.

In a Long match in the first Killing Floor, the enemy breakdown will be like this:

  • Wave 1: Just Clots, Gorefasts, and Bloats
  • Wave 2: Everything but Sirens, Scrakes, and Fleshpounds
  • Wave 3: Everything but Scrakes and Fleshpounds
  • Wave 4: Everything but Scrakes and Fleshpounds
  • Wave 5: Everything but Fleshpounds
  • Wave 6: Everything but Fleshpounds
  • Wave 7: Everything
  • Wave 8: Everything
  • Wave 9: Everything
  • Wave 10: Everything

The amount of enemies increases each wave as well. Later games follow a similar progression.

Custom

Only available in the first Killing Floor, Custom allows you to specify the wave count yourself, from zero to fifteen waves. If set to zero you will immediately face the Boss Wave when the match starts.

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